![]() You’ll earn hearts (the actual organ – not some cute icon) when you kill things or smash microwaves, and these can be spent on numerous upgrades like armor, extended health bar, and other perks that make your journey slightly less daunting, but this is hardcore arcade rules with a fixed number of lives and when they are gone you are starting over. Your goal is simple survive each level finding all the hidden goodies, killing all the enemies, and reaching the final boss fight so you can do it all again in a new and even stranger location than before. You’ll learn the tricks of the trade such as moving, crouching, jumping, and swinging your sword to destroy boxes, hidden microwave ovens, and all sorts of freakishly disturbing creatures. ![]() Once you drop to the ground and retrieve the sword from the nearby corpse you are encased in magic armor and begin the in-game tutorial that is a clever mix of neon signs, info cards, and a disembodied narrator who sounds an awful lot like Vincent Price. You begin the game hanging from a noose, struggling to free yourself. The game is presented as a stage show, not unlike The Gunstringer game for the Kinect, so you have the surreal feedback of the audience combined with the dramatic red velvet curtains being retracted to reveal side-scrolling platform levels created from prop pieces you’d find from a high school theater production. ![]() Suda 51 is responsible for some of the craziest and most bizarre games out there and also some of my favorites, so when Black Knight Sword arrived my curiosity was matched only by my anticipation.
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